Jev Asteroids

Target selection under pressure. Code aims and flies; four times a second Jev picks what to shoot or whether to run.
checking server…

Live decisions

Last request to Jev

show state + question + answer

Session

0
score
1
wave
Jev latency
0
requests
0
input tokens
$0.0000
cost

Last decision

How it works

The options are the three nearest asteroids, each with size, distance, the turn needed and whether it is on a collision course, plus an evade option. The code turns the ship, leads the target and fires; Jev only chooses the priority.