Jev Tetris Race

A combinatorial game. Code enumerates every placement and its consequences; Jev picks one per piece, for every board at once.
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Live decisions

Last request to Jev

show state + questions + answers

This race

0
piece
0.0
pieces / s / board
Jev latency
0
requests
0
input tokens
$0.0000
cost
All boards receive the same piece sequence. One request per piece carries a Choice per board, with up to k candidate placements each. Candidates are ordered by column so nothing about their rank leaks.

Boards · change a persona mid-race

Each option states what the placement does: lines cleared, new holes, stack height, bumpiness, landing height, and whether it uses the rightmost column.

Custom persona

Tournament

personaraceswinswin %avg linesavg pieces
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How it works

Standard 10×20 Tetris with a 7-bag randomiser and hard drops. For each piece the code tries every rotation and column, simulates the drop and line clears, and measures the result. A neutral filter keeps the best k candidates so the question stays small; Jev chooses among them from the persona text alone. A board dies when the next piece has no legal placement. Most lines when the race ends wins.